Stay is an unlockable invention in Wanderers.io.
Using Stay on a minion converts them to a guard — an allied, AI-controlled unit — that protects the nearest meadow for your team. The minion's health bar will turn yellow, signifying they are allied but no longer part of your tribe. The player's minion count will decrease by one.
Guards of the same meadow can form a guard tribe. A guard tribe of six or more guards will leave their meadow, roaming to other meadows and attacking any enemies in their path.
Like all units, a guard's priority is combat.
Resources[]
Guards and guard tribes will harvest and pick up resources. The previous owner will not gain these resources; instead, the guard tribe will gain them. A guard tribe can eat at campfires and repair allied walls. Though guard tribes have no use for coin, they pick up coins anyway.
Mechanics[]
When Stay is used, the stay minion will go to nearest meadow. If there is no other stay minion at the meadow, a new AI player for targeted meadow will be created. AI players have their own inventory and does not have any innovation. AI players can only get benefits before transfer which are shield, helmet, sword, scythe or hammer. They can not create campfire or any structure. If the AI players receive a total 6 minions, they will leave for their crusades targeting other players until they are all wiped out.
One mushroom, One minion[]
If players have Stay, Scythe and mycology, they can easily spam a basic minion costing only 1 food per minion by reducing the number of minions to 1 and repeating [ >> giving weapon (0 food) >> create new minion (1 food) >> stay armed minion >> ].
Tips[]
- A bow guard can occupy an allied stone tower in Castle Mode.
- Archers in a tower will not chase other units.
- A sword guard does not harvest resources, but can still collect them.
- Using Stay decreases tribe size, which has several strategic benefits:
- Tribes with less units travel faster.
- Tools cost less resources.
- Stay can be used to refit a tribe with more appropriate tools.
- A tribe without Stay must seek alternate means to refit their minions, such as killing them.
Known issues[]
Bugs[]
- Stay does not become available until leveling up again and unlocking another invention.
- Unlocking Stay as the last research level (level 9)
willmight waste that research point. - Turning full-screen on then off when using a Google Chrome browser can fix the issue.
- Unlocking Stay as the last research level (level 9)
- After chasing a player, a field guard will not return to its meadow, staying where it last stopped.