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The tribes are the groups of minions that the player controls. There are multiple "races" of creatures that are randomly assigned to the player when the player joins a game. As you progress through a game, your tribe will gain more members and you will unlock more and more weapons, tools, and skills for your minions. Be careful: if you lose all of your minions, you will lose and have to restart.

When you join a game in tribal mode, your tribe will spawn in with one hunter minion and one lumberjack minion. You will start with 2 food, 3 wood, and 2 coins. In castle mode you will spawn with one builder minion, one hunter minion, and one lumberjack minion. You start with the normal 2 food and 2 coins but will start with 6 wood instead of 3.

Movement[]

The tribe members will follow the totem. As the player picks up the totem and moves it, the minions will follow. Minions with different tools will also separate from the group when something they can interact with: a minion with an axe will go for any trees the tribe comes close to, a minion with a hammer will go for rocks, etc. Any minion will separate from the group to gather resources lying on the ground, and if an enemy tribe comes close enough, the group will move away from the totem to attack the enemy.

When the totem is not moving and there are no resources to get, the tribe will form a loose circle around the totem. If there's a campfire in the area, the tribe will go to sit around it.

A smaller tribe will move faster than a larger one. This is useful for running away from fights that you're not prepared for.

Combat[]

When two tribes of different factions come close to each other, they will be alerted, run toward each other, and start to fight. During the fight, each melee minion will attack a single enemy. This happens even when there's a small group versus a large group; the minions who can't find an opponent won't engage in the fight until one of their tribe members die, thus freeing up an opponent. Hunters will not engage in 1v1s, and will target a random enemy minion, even if that minion has an opponent already.

During battles, the minion that normally gets attacked first are knight minions, or the minion with the least health, and hunters are attacked last.

The more advanced and/or luckier tribe will win the fight and proceed to loot the bodies for gold, wood, and food. Each kill will give 1 exp point. After collecting some exp, you will able to make improvements.

Latest-1-

The image that is shown upon the death of the last minion in your tribe

You can drop minions and give them weapons and shields in the middle of a fight, so if you have enough resources, a good strategy is to replace and arm each minion as soon as they die.

If you lose all of your minions by any means, you will lose the game and will restart with the starter tribe members and resources. You can run away and keep your score and resources if you have one or more minions still alive.

Common Tribes[]

There are different factions to join, and these are normally more common than others. Here's a list of common factions that you may join, whether typing in the Play With Friends box or randomly, and how some players will react to rivals. Please note that the following is simply stereotypes based on the color of their totem. The common factions are usually: [content questionable]

Red Faction[]

This faction is going to be a likely foe if you join any other tribes. Based on player observation, players who are in this tribe are either:

  • Sometimes sparing. (Based on some people's type of game play, this can be rare or common)
  • Downright annoying. (especially in Castle mode)
  • Likely going to hunt you and your tribe down, especially if you've killed tribes in their faction
  • If you're in the Brown faction
  • If you're king AND in the brown faction

If this tribe's teaming up against you, your best option is to team up with other allies and run for your life, or team up against them if possible. As a team, this faction is likely going to be a huge threat to your survival. Especially if there's a lot of them. If you are in this tribe and in the top 5 going strong, lucky you!

A definite rival for this tribe is the Brown faction.

Brown Faction[]

Players in this faction are normally friendly to rivals, unless they are, or you are:

  • Yearning to be king
  • Need resources from rival tribes
  • Looking for revenge
  • In the Red faction
  • If you're the king, and in the Red faction

Usually if they are teaming up against a rival, this tribe is either unstoppable or pretty hard to beat. If you're in this tribe, CRUSH the opposition if possible, and if you're in the top 5, lucky you!

An obvious adversary would be the Red tribe.

PWF (Play With Friends) Factions[]

Players in this tribe have used the Play With Friends button and are in a custom faction. If you enter the same phrase as somebody else, you will both be in the same faction. Similar to playing normally, the color is chosen randomly by the game. The colors are White, Blue, Green and Yellow. Their stereotypes are:

  • More common to be alone, despite using the Play With Friends button
  • If not alone, friends with the other people who are the same color
  • Also downright annoying

Since they are usually alone, they usually aren't very progressed due to constantly being attacked by every other color faction, including other PWF factions.

Barbarians[]

Barbarians are rogue minions that have likely left their old tribe and adopted the lifestyle of a brute, possessive barbarian.

They can be found alone most commonly, or more rarely in small groups of 3 to 5. At the middle meadow, there are usually 5 to 8 barbarians, including the Ogre barbarian which has 10 health, and drops 4 to 7 chests on death.

Barbarians sometimes follow tribes that run away after fighting them at all. They can also interact with things, pick up loose resources, and harvest resources by mining, chopping and hunting rabbits. This is the only reason they qualify as tribes.